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Home/Youth Ministry/Live Clue: Bring the Board Game to Life for Youth & Adults
Materials from the board game Clue on a table.

Live Clue: Bring the Board Game to Life for Youth & Adults

I love doing fun and creative events with my youth group. One of these special events is a LIVE CLUE Night. Do you know the classic detective board game? We play it in person! This is an awesome activity which allows youth to interact with adults from the church, to think critically, and to build relationships.

Murder Mystery? Treasure Hunt?

While the classic board game Clue is a murder mystery, you could change the theme and still reap the benefits of this great activity. This activity could instead be a hunt for a stolen treasure; the “weapons” could be hidden objects, such as a famous painting, crown jewels, or gold. You could adjust further for a unit on saints; characters could be assigned as saints and the hidden objects could be associated relics or symbols. There is space for this activity to mirror the mystery board game and to adjust to the needs of your group, all with the same objective of intergenerational relationship building, team building, and fun!

Planning A Live Clue Night

Purchase or Borrow Clue
To get started, you will need the actual Clue board game. Some newer versions have an added cast of characters outside of the usual suspects. Depending on the size of your group and space, you can have the basic list of six suspects or you can add more.

Recruit Suspects
You will need to find an adult to fill each role. This is your opportunity to be creative. Ask people you might not normally ask. For instance, is there someone who might be an actual professor/teacher and might make a great Professor Plum? The more an adult is willing to play the part, the better the event will be. Have suspects dress up and be creative! You’ll need one additional adult to stay at a home base location so youth can bring their answers to that location when they think they’ve solved the mystery.

Plan Locations
You will need a location for each suspect. If you use the typical six suspects, then you will need six locations in the church. You can use rooms such as the kitchen, library, classroom, and sanctuary. Consider outdoor spaces, if the weather allows.

Create a Map
Once you have decided on all of your locations, you will need to create a map, which can be simple and hand-drawn or created on a computer. Many churches already have such an image available. This map will be used to mark the locations of the suspects.

Create The Cards
You will need to write out your locations, suspects, and weapons on small cards. To begin the game, divide the cards into three stacks. You will pick one card from each stack (one suspect, one weapon, one location). Do not look at the three cards and do not show them to anyone; place these three cards in the secret envelope. These are your answers.

Instruct Your Suspects
Give one remaining card from each stack to each suspect. Whatever they have on their cards, means that person, place, or thing was not involved in the murder. That is all they know. So when the youth ask a question, all the suspect can tell them is, “I know the lead pipe was not involved because I saw it somewhere.” This is the opportunity for your suspects to be creative. They can make up stories and have fun with it! For example, Mrs. White/the maid could speak in a French accent and have a hard time understanding English. Or, the Colonel could just yell orders all the time.   

Setting Up & Teaching The Game

Create Small Groups & Hand Out Materials
Divide youth into groups of 4-5. Give each group a map, a list of instructions, and an answer sheet to help them track clues (This is similar to the paper given with the board game.).

Click here for a printable, editable copy of the Clue Rules.

Click here for a printable, editable copy of the Answer Sheet.

Send Adults To Their Locations
While you are explaining the game to the youth, the suspects can move to their respective locations. Keep one adult at a home base location (with the secret envelope!) so youth can bring their answers to them when they think they have solved the mystery.

A Few Notes

Depending on how long it takes to figure out the answers, you can play this game more than once. I have played this game with my middle school and my high school youth groups.  It usually took about 45 minutes to solve the mystery. However, some of my younger youth were not familiar with the board game, so they had to first learn how to ask the right questions, which extended our playing time!   

If you want to make a whole evening of this activity, have a mystery-themed dinner or snack bar to go along with the event. You can find lots of ideas on Pinterest.


Editor’s Note: Some of the links above are affiliate links that support Virginia Theological Seminary.

Photo: Provided by Lauren Wainwright

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September 16, 2021 By Lauren Wainwright (she/her/hers)

Filed Under: Intergenerational, Youth Min Popular, Youth Ministry Tagged With: activity, building, clue, community, game, intergenerational, life-size, live, mystery, youth

About Lauren Wainwright (she/her/hers)

Lauren Wainwright currently serves as the Director of Student Ministries at Good Shepherd Episcopal Church in Dallas, TX. She has worked with large and small churches across several dioceses over the past 14 years, serving in youth ministry. She has also staffed several EYE events, been active in FORMA, and has periodically contributed to the website Faith at Home. Lauren is originally from Hattiesburg, Mississippi but has called Dallas home for the last 5 years. In her free time, she enjoys reading, watching Netflix, and spending time with her 2 dogs.

Reader Interactions

Comments

  1. Justin Dixon

    January 1, 2022 at 10:26 am

    Hi Lauren, thanks for the Clue game information. I am considering doing this with my youth group soon, it seems like a lot of fun. On the questions the youth ask to the suspects, are there any rules or suggestions? What keeps them from just asking “what three cards do you have?” Do you limit the number they can ask a suspect at each meeting? (I read on your intro letter that a group can only ask a suspect three questions total) Just curious how you gauge that interaction. Thank you!!!

  2. Sarah Bentley Allred (she/her/hers)

    January 3, 2022 at 9:27 am

    Justin, Great question. I’m going to connect you to Lauren via email. ~Sarah

  3. Marissa West

    April 21, 2022 at 12:20 am

    Hi there. This might be an obvious question but if you only have five remaining sets of cards after the “answers” are taken from the stacks there is one “suspect” who will not have a set. What is their role in the game then?

  4. Sarah Bentley Allred (she/her/hers)

    April 25, 2022 at 9:10 am

    Hey Marrissa, Good question! I’ll ask the author, Lauren, to respond to this! ~Sarah

  5. Lauren Wainwright

    May 3, 2022 at 2:55 pm

    Hi Marissa! I think I’m a little confused with your question. I would only play the cards that you have characters/suspects for. Does that answer your question?

  6. Trampas Ferguson

    February 4, 2023 at 8:24 am

    Hello, Lauren and Marissa.
    We are looking at utilizing this idea as a fundraising dinner theater night for our Historical Society. Seems to me there must be some kind of mathematical ratio for the number of characters and sets of cards? In other words, if we scale up to a dinner, event of something like 30 attendees, will we have to scale up the number of characters and sets of cards and if so, how much? Thank you.

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